Go to the sandbox and choose the "smooth" tool.ģ. Create a grid by selecting "Sketchup Pro Sandbox Tools"Ģ. Here is how you can create a curved surface using the sandbox method:ġ. Sandbox tools are perfect for drawing berms, ponds, rolling landscapes, and other necessary and inventive curved surfaces. Sandbox methods: Another great method for creating Sketchup curves is using the sandbox tools in Sketchup Pro. The pivot point is set with another, andģ. The starting point is set with one click,Ģ. The 3 Point Arc tool also transforms your cursor into a pencil and delivers results in just three clicks.ġ. The bulge of the arc can be defined with a third click. The other end can be pinpointed by clicking again.ģ. By clicking and defining one end of a 2 Point Arc using a pencil, you can create arcs intuitively.Ģ. There are lots of other tools within the arch method to help you make a Curvy surface in SketchUp.ġ. You might be fine with fewer segments and a less-smooth Sketchup curved surface for an initial sketch or early draught. You could want to make things appear as seamless as feasible for work that is ready for the client. Using fewer segments speeds up the process, but the trade-off is an arc that could appear a little blocky, as it depends on the drawing's intended use. When you move your cursor over the points you've added, SketchUp recognizes each segment that makes up the arc and highlights them in order to reveal their geometry, which will make the designer customize the angles even better.Īrcs Method: An arc will be smoother with more segments, but it will consume more resources in Sketchup. A face's edge can be defined by an arc, and the face can also be divided by one. Push-Pull method: An arc typically consists of numerous connected line segments, but in your model, it is only one whole. And so many of nature's shapes are curved. We have an innate attraction to sleek, smooth lines and shapes. The aesthetic appeal of organic shapes is seen in both common and remarkable objects. It matters since the current design relies heavily on Sketchup curves. Curves are a pleasure to work on because of all this. They are individual tools created to carry out a particular task more quickly, easily, or without following the conventional pro tool path. You are not limited to one slicer program, and you can check the results of another slicer such as Slic3r, Craftware or others.Extensions in Sketchup serve a similar function to plugins. It's not out of the question that there's a bug in Cura that's causing this problem. OnShape is another popular modeling program, but I have zero exposure to that one. TinkerCAD is very much like SketchUp and will give you better final results. The same can be said of a few other programs, but SketchUp really generates trouble when it comes to 3D models. SketchUp has a strong following primarily because it's rather easy to use. Build a large repetoire of different programs and get the best of all worlds. I'm a fan of OpenScad, but use Fusion 360, Meshmixer, Blender (only a tiny amount) and anything else I can utilize for model repair, creation and editing. You would also want to consider to learn a new program if you intend to perform such 3D modeling. If you don't want to check your STL file, attach it to your post and I'll take a shot at it. I'm fond of Meshmixer, but there are many others such as Netfabb with which I am less familiar. It's an unfortunate aspect of that program that it creates non-manifold models which creates troubles such as this.Ĭonsider to load your STL file into a program suitable for showing flaws (and repairing them) to determine where the failure points lie. I suspect, as I am wont to do, that your problem lies in the STL created by SketchUp. Here is a video of the layers according to Cura, and Cura clearly knows the gaps should be there: (The jacked up corners are due to the model warping a bit and no longer being in the right position for subsequent layers.) The empty areas are solid and filled in as if the center piece extended to the inner edges of that area. The two empty areas are shaded darker than the other empty areas of the build plate. I printed without a raft because my model goes to the max extent that my printer can print and I don't have room for a raft around the edges. The section that is filled, but shouldn't be, isn't a raft. Then I printed the model.Īll of the bottom layers of the model cover the entire space instead of leaving the two open gaps that should exist. I imported it into Cura and exported as gcode. I drew a fairly simple model in Google SketchUp.
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